She can, for example, play on the sympathy of adults, whimpering that she's just a helpless kid. When you finally get to make dialogue choices, it's clear that Telltale put a lot of thought into how Clementine should work as a protagonist. Instead, she spends a good bit of the episode fending for herself, and we only get teases of backstory on the new cast. I wanted more opportunities to talk to the survivors Clem meets, and more time to learn about them. Unfortunately, for roughly the first half of this one-and-a-half-hour episode, there are few people for Clem to talk to, and most of the decisions and dialogue options that come into play in the second half of the episode feel like groundwork for the rest of the season. Those morality-bending dialogue options are still The Walking Dead's main hook.
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